But one company boasts that it’s better for artists because of a back-end calculation that’s irrelevant to how it runs its business and serves its customers. But Spotify’s paid tier is still comparable to Apple Music.īoth streaming services are similarly priced all-you-can-eat buffets. Meanwhile, Spotify has a free tier, which pays less revenue per stream. Apple CEO Tim Cook once said that Apple Music is “ not in it for the money.” It’s a loss-leading business unit. The companies have different business models. Let’s not conflate “paying artists more” with “having less market share than competitors in regions where subscriptions are priced lower.”ģ. On both services, artists get “paid less per stream” in India than they would in the United Kingdom, but it’s a similar percentage of revenue. In many of those markets, the monthly subscription price is less than $2 per month. Meanwhile, Spotify is now in over 80 markets. subscribers account for a much larger percentage of its overall business. Two years ago, Apple Music said it has more U.S. Apple Music has less market share than Spotify in regions with lower average revenue per user (ARPU). Any “pay per stream” differences between Apple and Spotify are dependent on both revenue and consumption, which leads to the next two issues.Ģ. The amount artists get paid depends on each artist’s agreements with rights holders. They pay rights holders such as record labels and publishing companies. Digital streaming providers don’t pay artists. This was cited in the Wall Street Journal’s coverage of the letter. Apple Music and Spotify pay rights holders the same 50-53% of revenue. There are several issues with pay per stream calculations and what they imply:ġ. The biggest takeaway is that Apple Music says, “our average pay per play rate is $0.01” which has led to dozens of misleading headlines that say “Apple pays artists twice what Spotify does.” Last week, Apple Music published Apple Music Insights: Royalties, a letter on its artist dashboard about royalty payments. The problems with Apple Music’s “penny per stream” letter Tap in on Apple Podcasts, Spotify, or watch on YouTube. He’s also worked with 24KGoldn and many more. His insights have helped artists beat those with 2-3x the budget. Music marketer Sean Taylor (BrandMan Sean) came on the Trapital Podcast to talk about building BrandMan Network, which now was 100K+ YouTube subscribers. This week’s memo covers reports that Apple Music pays artists more than Spotify, Warner and Spotify’s podcast partnership, and hip-hop’s push for a union. Every hip-hop artist has stories like this! Let’s hear more of them. Dame Ritter turned down an investment opportunity from Russ. Tons of record labels turned down Jay Z before Roc-a-Fella Records started. I would love to hear more of these stories with hip-hop artists and record labels. A bunch of VCs shared “pass emails” from when they turned down Coinbase. Delete the Display Capture (Захват экрана) source and put it in its own scene if you need it Display Capture is the least performant capture method, causes conflicts with Game and Window captures, and should not be used if possible.Hey! I’ve been thinking about something since Coinbase went public last week. You have a Monitor/Display Capture in the same scene as a Game and Window capture. You're overloading both the encoder and your GPU. Doing the other fixes won't hurt, and will help keep OBS running smoothly in any case. Those options use CUDA cores, and generally will cause NVENC encoding lag.Īgain, both the Rendering Stalls and Encoding Lag could be caused entirely by having the Monitor Capture in your scene with a Game or Window capture. Make sure you are using the Quality preset (not Max Quality), and have both Lookahead and Psychovisual Tuning turned OFF. This allows OBS to use the GPU first, before the game, so all its tasks are completed, then the game gets the rest.Įncoding lag normally is caused by CPU overload, but you are using NVENC. There is a workaround run OBS as Administrator (the logfile says it is not currently). Rendering lag/stalls also normally are caused by your GPU being overloaded, if you are running a game without a framerate cap. It is possible that having the Monitor Capture in your scene is causing all of these problems. Delete the Display Capture (Захват экрана) source and put it in its own scene if you need it Display Capture is the least performant capture method, causes conflicts with Game and Window captures, and should not be used if possible. Click to expand.You have a Monitor/Display Capture in the same scene as a Game and Window capture.
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